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Feb 22, 2019 Hello, New 2019.1 beta version of Unity was released. With new version, we don't have to download Android SDK & NDK seperately. We can choose them and download via Unity. The Android NDK is a toolset that lets you implement parts of your app in native code, using languages such as C and C. For certain types of apps, this can help you reuse code libraries written in those languages. Make sure that the Android Build Support component is selected during installation. Make sure your environment is configured for Android development. Refer to Unity's guide for Android SDK/NDK setup. Download the Google VR SDK for Unity. Download the latest GoogleVRForUnity.unitypackage from the releases page.
November 6, 2019 update:- There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
- The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.
This guide shows you how to set up Google VR development with Unity and build ademo Daydream or Cardboard app for Android.
Set up your development environment
Hardware requirements:
Daydream: You'll need a Daydream-ready phoneand a Daydream View.
Cardboard: You'll need an Android device running Android 4.4 'KitKat'(API level 19) or higher and a Cardboard viewer.
Software requirements:
Install Unity:
- Recommended version:LTS release 2017.4 or newer
- Minimum version for 6DoF head tracking: 2017.3
- Minimum version for smartphone: 5.6
Make sure that the Android Build Support component is selectedduring installation.
Make sure your environment is configured for Android development.
Refer to Unity's guide forAndroid SDK/NDK setup.
Download the Google VR SDK for Unity
Download the latest
GoogleVRForUnity_*.unitypackage
from thereleases page.The SDK includes the following demo scenes for Daydreamand Cardboard:
Scene Description HelloVR Simple VR game in which you find and select a geometric shape KeyboardDemo Daydream: Shows keyboard input on a UI canvas PermissionsDemo Daydream: Shows a correct user permissions request flow VideoDemo Shows various ways to use stereo or 360° video through playback or remote streaming Hello6DoFControllers Demonstrates use of experimental 6DoF controllers It certainly is my favorite game hacker application on this list.3) SB Game HackerPrice – Free. The only downside of Lucky Patcher is that it requires root. Apps for android free download. It does all that in just matter of few seconds. Lucky Patcher even gives access to all features of games and apps.
Import the Google VR Unity package
Open Unity and create a new 3D project.
Select Assets > Import Package > Custom Package.
Select the
GoogleVRForUnity_*.unitypackage
file that you downloaded.In the Importing Package dialog, click Import.
Accept any API upgrades,if prompted.
Configure settings
Select File > Build Settings.
Select Android and click Switch Platform.
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In the Build Settings window, click Player Settings.
Configure the following player settings:
Setting Value Player Settings >XR Settings >Virtual Reality Supported Enabled Player Settings >XR Settings >Virtual Reality SDKs Click + and select Daydream or Cardboard Player Settings >Other Settings >Minimum API Level Daydream:
Android 7.0 'Nougat' (API level 24) or higher
Cardboard:
Android 4.4 'KitKat' (API level 19) or higherPlayer Settings >Other Settings >Package Name Your app's package identifier
Preview the demo scene in Unity
In the Unity Project window, go to Google VR >Demos > Scenes. Open the HelloVR scene.
Press the Play button. In the Game view you should see arendered demo scene.
Note that although the scene here is monoscopic, the rendering on yourphone will be stereo. Unity might display this warning message as areminder:
Virtual Reality SDK Daydream is not supported in Editor Play Mode.Please Build and run on a supported target device.Will attempt to enable None instead.
Daydream: (Optional) You can use a physical Daydream controller insteadof simulated controls while in play mode in the editor. To do this, useInstant Preview.
Interact with the scene using simulation controls:
Type Simulated action What to do Head movement Turn your head Hold Alt + move mouse Tilt your view Hold Control + move mouse Cardboard input Button press Click anywhere in the Game view Daydream input Change controller orientation Hold Shift + move mouse Click touchpad button Hold Shift + click left Click app button Hold Shift + click right Click home button to recenter Hold Shift + click middle Touch the touchpad.
To see the controller, tilt your view downHold Control Change the touch position on the touchpad.
To see the controller, tilt your view downHold Control + move mouse
Prepare your device
To prepare your supported device, enable developer options and USB debugging.
Build and run the demo scene on your device
Connect your phone to your computer using a USB cable.
Select File > Build and Run.
Unity builds your project into an Android APK, installs it on the device,and launches it.
Put the phone in your viewer and try out the demo.
Next steps
For more details on building Daydream apps in Unity, see:
Set up your development environment
Install Android Studio version 3.1 or higher with Android SDK Platform version 7.0 (API level 24) or higher.
Prepare Android Studio for native development by installing Android Native Development Kit (NDK) and CMake with the SDK Manager. For more information, see Getting Started with the NDK.
You will need to get the ARCore SDK for Android. You can either:
Download the ARCore SDK for Android and extract it.
-or-
Clone the repository with the following command:
Prepare your device or emulator
You can run AR apps on a supported device orin the Android Emulator:
- In the emulator, you must sign into the Google Play Store orupdate Google Play Services for AR manually.
Open the sample project
In Android Studio, open the HelloAR sample project in <ARCore SDK Folder>/samples/hello_ar_c
.
Download Android Ndk
The sample project has build dependencies on certain versions of software, such as Gradle and the Android SDK. If the required dependencies are not installed, Android Studio will ask you for permission to download and install them on your machine.
Run the sample
Make sure your Android device is connected to the development machine and click Run in Android Studio. Then, choose your device as the deployment target and click OK.
Android Studio builds your project into a debuggable APK, installs the APK, and then runs the app on your device. For more information, see Build and Run Your App.
As you move your device, the app automatically detects flat surfaces and draws a diamond grid. Tap the grid to place an Android robot on the surface.
Next steps
Download Ndk Android Studio
- Learn how to Enable ARCore in your app.
- Use Augmented Images to build apps that can respond to 2D images, such as posters or logos, in the user's environment.
- Use Cloud Anchorsto create AR experiences that Android and iOS users can share.
- Review Runtime Considerations.
- Review Design Guidelines.